Log System efficiency
#6

it wont harm gameplay to log everything. iam saving playerdata each second, and each set contains like 200 lines written to the file. even at saving 20 player files at the same time didnt lag for me. hence its just a few bytes getting handled. if you use the native functions like fwrite, iam sure you do
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Log System efficiency - by Incubator - 05.08.2011, 21:22
Re: Log System efficiency - by Babul - 05.08.2011, 22:08
Re: Log System efficiency - by Incubator - 05.08.2011, 22:19
Re: Log System efficiency - by Babul - 05.08.2011, 22:35
Re: Log System efficiency - by Incubator - 05.08.2011, 22:56
Re: Log System efficiency - by Babul - 06.08.2011, 01:27

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