02.08.2011, 22:49
Quote:
It's an extremely common misconception that OnPlayerUpdate should only be used for single lines of code - which is generally wrong. As long as you don't abuse intensive functions inside the callback, you're fine - and you should refine your code to be as minimal as possible, but I'd generally say the amount of code in the callback here is pretty much fine...
Anyhow, what's "better" about this? And what is this in comparison to? |
TogglePlayerControllable.......................... ..........Better Freezing System
Prevents camera movement................................Allows camera movement
Prevents health/armor drain....(When being shot)....Allows health/armor drain