return as invalid command
#14

Omg so use VehicleData[ID][VehicleID] = vehicleid;
pawn Код:
CMD:reload(playerid, params[])
{
    Loop(MAX_OV, v)
    {
        print("1");
        if(VehicleData[v][Vehiclecost] == 100)
        {
            DestroyVehicle(VehicleData[v][VehicleID]);
            printf("Vehicle ID: %d |> Removed!", VehicleData[v][VehicleID]);
            print("2");
        }
    }
    print("3");
    SetTimer("Loadvehicles", 5000, false);
    print("4");
    return 1;
}
and reset arrays
VehicleData[v][VehicleID] = 0; etc
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Messages In This Thread
return as invalid command - by Unknown123 - 31.07.2011, 21:26
Re: return as invalid command - by Jefff - 31.07.2011, 22:02
Re: return as invalid command - by Unknown123 - 31.07.2011, 22:07
Re: return as invalid command - by Jefff - 31.07.2011, 22:09
Re: return as invalid command - by Unknown123 - 31.07.2011, 22:14
Re: return as invalid command - by Jefff - 31.07.2011, 22:16
Re: return as invalid command - by Unknown123 - 31.07.2011, 22:17
Re: return as invalid command - by Jefff - 31.07.2011, 22:19
Re: return as invalid command - by Sasino97 - 31.07.2011, 22:22
Re: return as invalid command - by Jefff - 31.07.2011, 22:29
Re: return as invalid command - by Unknown123 - 31.07.2011, 22:39
Re: return as invalid command - by Jefff - 31.07.2011, 22:45
Re: return as invalid command - by Unknown123 - 31.07.2011, 22:47
Re: return as invalid command - by Jefff - 31.07.2011, 22:50
Re: return as invalid command - by Unknown123 - 31.07.2011, 22:55
Re: return as invalid command - by Jefff - 31.07.2011, 23:01

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