[Include] MultiLanguage (Message, GameText, TextDraw, Dialog)
#6

Example script:

pawn Код:
#include <a_samp>
#include <ML>

new Text:TD;
public OnFilterScriptInit()
{
    TD = TextDrawCreate(200.0, 200.0, "???");
    return 1;
}

public OnPlayerConnect(playerid)
{
    TextDrawShowForPlayer(playerid, TD);
    ChooseLanguage(playerid);
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    LANGUAGE_ODR(playerid, dialogid, response, listitem);
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp(cmdtext, "/message", true) == 0)
    {
        LanguageMessage(playerid, -1, LANGUAGE_POLISH, "Cześć", LANGUAGE_ENGLISH, "Hi");
        return 1;
    }
    if(strcmp(cmdtext, "/gametext", true) == 0)
    {
        LanguageGameTextForPlayer(playerid, 5, 5000, LANGUAGE_POLISH, "TEST", LANGUAGE_ENGLISH, "test");
        return 1;
    }
    if(strcmp(cmdtext, "/textdraw", true) == 0)
    {
        LanguageTextDrawMessage(playerid, TD, LANGUAGE_POLISH, "PL", LANGUAGE_ENGLISH, "EN");
        return 1;
    }
    if(strcmp(cmdtext, "/dialog", true) == 0)
    {
        LanguageDialogForPlayer(playerid, 0, DIALOG_STYLE_MSGBOX, LANGUAGE_POLISH, "naglowek", "infoPL", "OK", "Anuluj", LANGUAGE_ENGLISH, "caption", "infoEN", "Accept", "Ignore");
        return 1;
    }
    return 0;
}
If SA-MP support russian language, my include support too.
Reply


Messages In This Thread
MultiLanguage (Message, GameText, TextDraw, Dialog) - by Diler - 30.07.2011, 07:38
Re: MultiLanguage (Message, GameText, TextDraw, Dialog) - by HyperZ - 30.07.2011, 07:57
Re: MultiLanguage (Message, GameText, TextDraw, Dialog) - by hillko - 30.07.2011, 08:53
Re: MultiLanguage (Message, GameText, TextDraw, Dialog) - by Diler - 30.07.2011, 09:15
Re: MultiLanguage (Message, GameText, TextDraw, Dialog) - by Lorenc_ - 30.07.2011, 12:06
Re: MultiLanguage (Message, GameText, TextDraw, Dialog) - by Diler - 30.07.2011, 13:20

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