Little help here.
#1

Hello.

I'm trying to make a trunk system. I made that you can open trunk with /trunk open, but now I want to make /trunk store armour [amount of armour]. How can i make that 3'nd word? Armour saving ill do my selft, just need help with how to make armour [amount of armour]
Sorry for poor english.





pawn Код:
new idx, tmp[128], cmd[128];
    cmd = strtok(cmdtext, idx);
    if(strcmp(cmd, "/trunk", true) == 0)
    {
        if(gPlayerHasCar[playerid] == 0) return SendClientMessage(playerid, -1, ""#COL_RED"[error]: "#COL_WHITE"u dont have vehicle keys");
        new x_nr[256];
        x_nr = strtok(cmdtext, idx);
        if(!strlen(x_nr))
        {
            SendClientMessage(playerid, -1, ""#COL_GREY"[usage]: "#COL_WHITE"/trunk open / close / store / take");
            return 1;
        }
        if(strcmp(x_nr, "open", true) == 0)
        {
            if(TrunkOpen[Vehicle[playerid]] == 1) return SendClientMessage(playerid, -1, ""#COL_RED"[error]: "#COL_WHITE"trunk is already opened");
            new engine, lights, alarm, doors, bonnet, boot, objective;
            GetVehicleParamsEx(Vehicle[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
            SetVehicleParamsEx(Vehicle[playerid], engine, lights, alarm, doors, bonnet, VEHICLE_PARAMS_ON, objective);
            TrunkOpen[Vehicle[playerid]] = 1;
            return 1;
        }


        if(strcmp(x_nr, "store", true) == 0)
        {

            if(TrunkOpen[Vehicle[playerid]] == 0) { SendClientMessage(playerid, -1, ""#COL_RED"[error]: "#COL_WHITE"open trunk first"); return 1; };
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp)) { SendClientMessage(playerid, -1, ""#COL_GREY"[usage]: "#COL_WHITE"/trunk store armour amount of armour / weapon ... .. . .. . ."); return 1; }
            return 1;
            }



// /trunk open works well, but how to make /trunk store armour [amount of armour]
// Here is little code for armour storing

new Float:plyArmour;
GetPlayerArmour(playerid, plyArmour);
if(plyArmour != 0)
{
SetPlayerArmour(playerid, 0);
vehTrunkArmour[result] = plyArmour;
format(string, sizeof(string), "* %s takes off his/her body armour and puts it into car trunk.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
return 1;
}
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Messages In This Thread
Little help here. - by jaksimaksi - 30.07.2011, 12:21
Re: Little help here. - by Jack_Leslie - 30.07.2011, 12:36
AW: Little help here. - by jaksimaksi - 30.07.2011, 13:17
Re: AW: Little help here. - by Jack_Leslie - 30.07.2011, 13:21
AW: Little help here. - by jaksimaksi - 30.07.2011, 16:15
Re: Little help here. - by =WoR=Varth - 30.07.2011, 17:00
AW: Little help here. - by jaksimaksi - 30.07.2011, 17:31
Re: Little help here. - by =WoR=Varth - 30.07.2011, 17:38
AW: Little help here. - by jaksimaksi - 30.07.2011, 17:45
Re: Little help here. - by =WoR=Varth - 30.07.2011, 17:48
AW: Little help here. - by jaksimaksi - 30.07.2011, 17:56
AW: Little help here. - by jaksimaksi - 30.07.2011, 20:25
Re: Little help here. - by CmZxC - 30.07.2011, 20:37
AW: Little help here. - by jaksimaksi - 31.07.2011, 04:02
Re: Little help here. - by Jack_Leslie - 31.07.2011, 05:29
AW: Little help here. - by jaksimaksi - 31.07.2011, 05:34
Re: Little help here. - by Jack_Leslie - 31.07.2011, 05:37
AW: Little help here. - by jaksimaksi - 31.07.2011, 05:56
Re: AW: Little help here. - by Jack_Leslie - 31.07.2011, 05:58
AW: Little help here. - by jaksimaksi - 31.07.2011, 06:06
Re: AW: Little help here. - by Jack_Leslie - 31.07.2011, 06:13
AW: Little help here. - by jaksimaksi - 31.07.2011, 08:34
AW: Little help here. - by jaksimaksi - 31.07.2011, 11:48
AW: Little help here. - by jaksimaksi - 31.07.2011, 13:57
Re: Little help here. - by MadeMan - 31.07.2011, 14:44
AW: Little help here. - by jaksimaksi - 31.07.2011, 16:03
Re: Little help here. - by MadeMan - 31.07.2011, 16:18
AW: Little help here. - by jaksimaksi - 31.07.2011, 16:29

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