30.07.2011, 09:22
//=============================[3.Vehicle Sellto Bug]====================================//
Description of Bug: You offer a car to a player but don't exist a command for accept the car (example: /accept ownablecar) I want to make a command wich ACCEPT THE OWNABLE CAR
Codes:
//===================================[4. Some Warnings]====================================
- There are some warnings on compile:
And the lines:
Description of Bug: You offer a car to a player but don't exist a command for accept the car (example: /accept ownablecar) I want to make a command wich ACCEPT THE OWNABLE CAR
Codes:
Code:
else if(strcmp(x_nr,"sellto",true) == 0) { if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { GetPlayerName(playerid, sendername, sizeof(sendername)); new ownvehkey; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { ownvehkey = PlayerInfo[playerid][pPcarkey1]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; } else { return 1; } if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(ProxDetectorS(8.0, playerid, giveplayerid)) { if(PlayerInfo[giveplayerid][pPcarkey1] == 999) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]"); return 1; } new price; price = strval(tmp); if(price < 1 || price > 1500000) { SendClientMessage(playerid, COLOR_GREY, " Price not lower then 1 and not higher then 1500000. "); return 1; } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price); SendClientMessage(giveplayerid, COLOR_WHITE, string); OwnableCarOffer[giveplayerid] = playerid; OwnableCarID[giveplayerid] = ownvehkey; OwnableCarPrice[giveplayerid] = price; return 1; } else if(PlayerInfo[giveplayerid][pPcarkey2] == 999) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]"); return 1; } new price; price = strval(tmp); if(price < 1 || price > 1500000) { SendClientMessage(playerid, COLOR_GREY, " Price not lower then 1 and not higher then 1500000. "); return 1; } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price); SendClientMessage(giveplayerid, COLOR_WHITE, string); OwnableCarOffer[giveplayerid] = playerid; OwnableCarID[giveplayerid] = ownvehkey; OwnableCarPrice[giveplayerid] = price; return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " Player is not near you ! "); return 1; } } } } else { SendClientMessage(playerid, COLOR_GREY, " This is not your car"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You have to sit at your own car to sell it"); return 1; } }
- There are some warnings on compile:
Code:
- JunkBuster.inc(3248) : warning 201: redefinition of constant/macro (symbol "OnPlayerEnterRaceCheckpoint") - GM.pwn(14833) : warning 202: number of arguments does not match definition - GM.pwn(43001) : warning 203: symbol is never used: "Turfs"
Code:
Line number 14833 in GameMode: ShowPlayerDialog(playerid, 50, DIALOG_STYLE_MSGBOX," Message 1 \nMessage 2.","Ok","Cancel");
Code:
Line number 43001 in GameMode: LOL - THIS LINE IS THE END OF GAMEMODE, NOTHING THERE