30.07.2011, 01:05
A good place to start would be with a key bind
OnPlayerKeyStateChange
then under that try putting a radius scan so you can see how far away they are from the object if they are inrange allow them to open it check if the gate is open or closed so you can see what the player want it to do
OnPlayerKeyStateChange
then under that try putting a radius scan so you can see how far away they are from the object if they are inrange allow them to open it check if the gate is open or closed so you can see what the player want it to do