Kill streak system
#10

Quote:
Originally Posted by Shockey HD
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how it would to give a minigun for 1 minute then take it back?
pawn Код:
stock RemovePlayerWeapon(playerid, weaponid)
{
    new WeaponData[12][2];
    for(new i=1; i < sizeof(WeaponData); i++)
    {
        GetPlayerWeaponData(playerid, i, WeaponData[i][0], WeaponData[i][1]);
    }
    ResetPlayerWeapons(playerid);
    for(new i=1; i < sizeof(WeaponData); i++)
    {
        if(WeaponData[i][0] != weaponid)
        {
            GivePlayerWeapon(playerid, WeaponData[i][0], WeaponData[i][1]);
        }
    }
}
pawn Код:
public RemoveMinigun(playerid)
{
    RemovePlayerWeapon(playerid, WEAPON_MINIGUN);
}
OnPlayerDeath
pawn Код:
GivePlayerWeapon(killerid, WEAPON_MINIGUN, 500);
SetTimerEx("RemoveMinigun", 60000, false, "d", killerid);
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Messages In This Thread
Kill streak system - by Shockey HD - 29.07.2011, 19:45
Re: Kill streak system - by Snipa - 29.07.2011, 19:52
Re: Kill streak system - by Shockey HD - 29.07.2011, 20:01
Re: Kill streak system - by Snipa - 29.07.2011, 20:04
Re: Kill streak system - by Shockey HD - 29.07.2011, 20:19
Re: Kill streak system - by Snipa - 29.07.2011, 20:22
Re: Kill streak system - by Shockey HD - 29.07.2011, 20:27
Re: Kill streak system - by MadeMan - 29.07.2011, 20:35
Re: Kill streak system - by Shockey HD - 29.07.2011, 20:45
Re: Kill streak system - by MadeMan - 29.07.2011, 20:52

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