29.07.2011, 09:01
pawn Код:
new HOUSE_ID_FOUND[499+1]; // at the top of the script
pawn Код:
if(strcmp(cmd, "/enter", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
{
//printf("Found House :%d",i);
if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
{
SetPlayerInterior(playerid,HouseInfo[i][hInt]);
SetPlayerVirtualWorld(playerid, (i + 1));
SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
GameTextForPlayer(playerid, "~g~Welcome Home", 5000, 1);
PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
PlayerInfo[playerid][pLocal] = i;
HOUSE_ID_FOUND[playerid] = i;
}
else
{
GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
}
}
}
pawn Код:
if(strcmp(cmd, "/exit", true) == 0)
{
if(IsPlayerConnected(playerid))
{
//printf("House :%d",i);
if (PlayerToPoint(1, playerid,HouseInfo[HOUSE_ID_FOUND[playerid]][hExitx], HouseInfo[HOUSE_ID_FOUND[playerid]][hExity], HouseInfo[HOUSE_ID_FOUND[playerid]][hExitz]))
{
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid,HouseInfo[HOUSE_ID_FOUND[playerid]][hEntrancex],HouseInfo[HOUSE_ID_FOUND[playerid]][hEntrancey],HouseInfo[HOUSE_ID_FOUND[playerid]][hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
if(HouseInfo[HOUSE_ID_FOUND[playerid]][hHel] == 1)
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if(tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
}
}
}