27.07.2011, 13:40
You should use else if or switch.
> Door state: Locked.
> Your first 'if' statement: Unlock. [Doors gets unlocked]
> Second 'if' statement: Locked, because script sees it unlocked.
> Door state: Locked.
> Your first 'if' statement: Unlock. [Doors gets unlocked]
> Second 'if' statement: Locked, because script sees it unlocked.
pawn Код:
switch(doors)
{
case 0: { SetVehicleParamsEx(i,engine,lights,alarm,1,bonnet,boot,objective); SendClientMessage(playerid, -1, "Un-Locked."); }
case 1: { SetVehicleParamsEx(i,engine,lights,alarm,0,bonnet,boot,objective); SendClientMessage(playerid, -1, "Locked."); }
}

