PM Dialog pronlem
#1

Hello

In this dialog by Mo3 theres a problem. if u insert a bad ID or the player isnt connected it sends the message too

Do u know how to restrict to send the PM is the ID is invalid or the player isnt connected?

pawn Код:
/*
This dialog PM system has been developed by Mo3.
Please keep these credits.
*/


#include <a_samp>
new ReceiverID[MAX_PLAYERS];
new PMfrom[MAX_PLAYERS];
new reply[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
reply[playerid] = 0;
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(cmdtext, "/pm", true))
    {
        ShowPlayerDialog(playerid,755,DIALOG_STYLE_INPUT,"Private Message System","Enter the receiverґs ID","Done","Cancel");
        return 1;
    }
    return 0;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    new s1[264],s2[264],name[24];
    if(dialogid == 755)
    {
        ReceiverID[playerid] = strval(inputtext);
        ShowPlayerDialog(playerid,756,DIALOG_STYLE_INPUT,"Private Message System","Enter the text you want to send:","Send","Cancel");
        return 1;
    }
    if(dialogid == 756)
    {
        if(response == 1)
        {
        if(reply[playerid] == 0)
        {
        PMfrom[ReceiverID[playerid]] = playerid;
        GetPlayerName(playerid, name, sizeof(name));
        format(s1, sizeof(s1), "You have received a new PM from %s\n\n%s",name,inputtext);
        format(s2, sizeof(s2), "New PM from %s (%d)",name,playerid);
        ShowPlayerDialog(ReceiverID[playerid],757,DIALOG_STYLE_MSGBOX,s2,s1,"Reply","Close");
        PlayerPlaySound(ReceiverID[playerid], 1052, 0.0, 0.0, 0.0);
        PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
        }
        else if(reply[playerid] == 1)
        {
        PMfrom[ReceiverID[playerid]] = playerid;
        GetPlayerName(playerid, name, sizeof(name));
        format(s1, sizeof(s1), "You have received a new PM from %s\n\n%s",name,inputtext);
        format(s2, sizeof(s2), "New PM from %s (%d)",name,playerid);
        ShowPlayerDialog(PMfrom[playerid],757,DIALOG_STYLE_MSGBOX,s2,s1,"Reply","Close");
        reply[playerid] = 0;
        PlayerPlaySound(PMfrom[playerid], 1052, 0.0, 0.0, 0.0);
        PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
        }
        }
        return 1;
    }
    if(dialogid == 757)
    {
        if(response == 1)
        {
        ShowPlayerDialog(playerid,756,DIALOG_STYLE_INPUT,"Private Message System","Enter the text you want to send:","Done","Cancel");
        reply[playerid] = 1;
        return 1;
        }
    }
    return 0;
}

stock GetPlayerID(const Name[])
{
    for(new i; i<MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
            new pName[MAX_PLAYER_NAME];
            GetPlayerName(i, pName, sizeof(pName));
            if(strcmp(Name, pName, true)==0)
            {
                return i;
            }
        }
    }
    return -1;
}
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Messages In This Thread
PM Dialog pronlem - by RatHack - 27.07.2011, 09:26
Re: PM Dialog pronlem - by FireCat - 27.07.2011, 09:34
Respuesta: PM Dialog pronlem - by RatHack - 27.07.2011, 10:00
Re: PM Dialog pronlem - by =WoR=Varth - 28.07.2011, 02:28
Re: PM Dialog pronlem - by dowster - 28.07.2011, 04:19
Respuesta: PM Dialog pronlem - by RatHack - 28.07.2011, 10:10
Re: PM Dialog pronlem - by Kingunit - 28.07.2011, 13:02
Respuesta: PM Dialog pronlem - by RatHack - 28.07.2011, 13:27

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