25.07.2011, 09:38
But I do:
So the first one is MinX-MaX-MinY-MaxY-MinZ-MaxZ (last two are optional)
The second one is for gangzones format (if you use a tool for example): MinX, MinY, MaxX, MaxY, MinZ, MaxZ (last two are optional)
And the last one for worldbounds format: MaxX,MinX,MaxY,MinY,MinZ,MaxZ (last two are optional)
That's just a bit handier
@Gangsta_: Correct. But if you want it you can edit this include a bit and automatic add gangzones. I think I'll make that, but then later off course (And also a bool:useVisualZones to turn it on or off)
Quote:
CreateArea(Float:MinX, Float:MaxX, Float:MinY, Float:MaxY, Float:MinZ = -1.0, Float:MaxZ = -1.0) - Creates an area CreateArea2(Float:MinX, Float:MinY, Float:MaxX, Float:MaxY, Float:MinZ = -1.0, Float:MaxZ = -1.0) - Creates an area (gangzone format) CreateArea3(Float:MaxX, Float:MinX, Float:MaxY, Float:MinY, Float:MinZ = -1.0, Float:MaxZ = -1.0) - Creates an area (worldbounds format) |
The second one is for gangzones format (if you use a tool for example): MinX, MinY, MaxX, MaxY, MinZ, MaxZ (last two are optional)
And the last one for worldbounds format: MaxX,MinX,MaxY,MinY,MinZ,MaxZ (last two are optional)
That's just a bit handier
@Gangsta_: Correct. But if you want it you can edit this include a bit and automatic add gangzones. I think I'll make that, but then later off course (And also a bool:useVisualZones to turn it on or off)