25.07.2011, 06:42
Quote:
Do you use OnPlayerUpdate? If you do, post it if you can/want to. The problem could probably be coming from there.
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pawn Код:
forward OnPlayerUpdate(playerid);
public OnPlayerUpdate(playerid){
new name[MAX_PLAYER_NAME];
new string[128];
if(IsPlayerConnected(playerid) && AccInfo[playerid][Level] < 1 || AccInfo[playerid][pVip] < 1){
GetPlayerName(playerid,name, sizeof(name));
if(GetPlayerWeapon(playerid) == 36 ){
format(string, sizeof(string), "proking Bot: %s (id: %d) has ben kicked. Reason: Weapon Hack",name,playerid);
SendClientMessageToAll(COLOR_RUDY,string);
Kick(playerid);
}else if(GetPlayerWeapon(playerid) == 37 ){
format(string, sizeof(string), "proking Bot: %s (id: %d) has ben kicked. Reason: Flamethrower",name,playerid);
SendClientMessageToAll(COLOR_RUDY,string);
Kick(playerid);
}else if(GetPlayerWeapon(playerid) == 38 ){
format(string, sizeof(string), "proking Bot: %s (id: %d) has ben kicked. Reason: MiniGun",name,playerid);
SendClientMessageToAll(COLOR_RUDY,string);
Kick(playerid);
}
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) {
format(string, sizeof(string), "proking Bot: %s (id: %d) has ben kicked. Reason: Jetpack",name,playerid);
SendClientMessageToAll(COLOR_RUDY,string);
Kick(playerid);
}
}
return 1;
}