Race checkpoint lagg?
#4

Quote:
Originally Posted by MadeMan
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It's probably your code that causes it. We can't tell what's wrong if you don't show it.
This is my whole OnPlayerEnterRaceCheckpoint callback:

pawn Код:
public OnPlayerEnterRaceCheckpoint(playerid)
{
    if(InDakar[playerid] > 0)
    {
        InDakar[playerid] += 1;
        if(InDakar[playerid] < 48)
        {
            DisablePlayerRaceCheckpoint(playerid);
            PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0);
            SetPlayerRaceCheckpoint(playerid, 0, DakarCheckpoints[InDakar[playerid]-1][0], DakarCheckpoints[InDakar[playerid]-1][1], DakarCheckpoints[InDakar[playerid]-1][2], DakarCheckpoints[InDakar[playerid]][0], DakarCheckpoints[InDakar[playerid]][1], DakarCheckpoints[InDakar[playerid]][2], DakarCheckpoints[InDakar[playerid]-1][3]);
        }
        else if(InDakar[playerid] == 48)
        {
            DisablePlayerRaceCheckpoint(playerid);
            PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0);
            SetPlayerRaceCheckpoint(playerid, 1, DakarCheckpoints[InDakar[playerid]-1][0], DakarCheckpoints[InDakar[playerid]-1][1], DakarCheckpoints[InDakar[playerid]-1][2], DakarCheckpoints[InDakar[playerid]-1][0], DakarCheckpoints[InDakar[playerid]-1][1], DakarCheckpoints[InDakar[playerid]-1][2], DakarCheckpoints[InDakar[playerid]-1][3]);
        }
        else if(InDakar[playerid] == 49)
        {
            if(DakarWinners < 3)
            {
                DakarWinners += 1;
                new string[128], PlayerName[24];
                GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
                format(string, sizeof(string), "DAKAR RACE: %s passed the finish line %d. - congratulations.", PlayerName, DakarWinners);
                SendClientMessageToAll(COLOR_ORANGE, string);
                InDakar[playerid] = 0;
                SetPlayerColor(playerid,0xFFFFFF00);
                DisablePlayerRaceCheckpoint(playerid);
                PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
                SetVehicleToRespawn(GetPlayerVehicleID(playerid));
            }
            else
            {
                InDakar[playerid] = 0;
                SetPlayerColor(playerid,0xFFFFFF00);
                DisablePlayerRaceCheckpoint(playerid);
                PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
                SetVehicleToRespawn(GetPlayerVehicleID(playerid));
            }
        }
    }
    return 1;
}
And i think it's important to mention that the problem occurs only on the first checkpoint...
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Messages In This Thread
Race checkpoint lagg? - by Whizion - 23.07.2011, 21:00
Re: Race checkpoint lagg? - by Whizion - 23.07.2011, 23:45
Re: Race checkpoint lagg? - by MadeMan - 24.07.2011, 11:50
Re: Race checkpoint lagg? - by Whizion - 25.07.2011, 00:59
Re: Race checkpoint lagg? - by Whizion - 25.07.2011, 18:26
Re: Race checkpoint lagg? - by Libra_PL - 25.07.2011, 18:42

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