[FS|INC] GMCycle - Gamemode Rotation without bounds.
#8

Quote:
Originally Posted by IJzerenRita
Instead of changing the .inc, which could cause problems when compiling a "regular" game mode, you could add a #define like so:
pawn Код:
#define GameModeExit() CallRemoteFunction("GameModeExitEx", "")
This will replace any GameModeExit() call with the remote function call. You can add this define to the game mode you like to work with GMCycle.
Hey that works! Thats for the tip . I decided to change the include as I don't see much reason why it shouldn't be running anyway (if you actually need to run more than 16 scripts). It won't cause problems when compiling a regular gamemode if you have GMCycle running, that was the point I was trying to make.

I'll add this tip to the post as it's more practical than editing the include I suppose.

Cheers,
Ramjet.
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