Saving a file.
#3

should i post my full gamemode on a pastbin link?

everything saves untill they disconnect and then the stats return to 0 for everything i think il check again now though.

Ive just noticed that even when im not logged in the file is re-created when i delete it. =S could that be something to do with the savestates function i have that saves every 30 seconds?

Код:
public SaveStats(playerid)
{
    for(playerid=0;playerid<MAX_PLAYERS;playerid++)
    {
 	  if(INI_Open(getINI(playerid)))
	   {
	SendClientMessage(playerid, COLOUR_YELLOW, "SAVED!");
	new Float:x, Float:y, Float:z, Float:a;
	GetPlayerPos(playerid, x, y, z);
    GetPlayerFacingAngle(playerid, a);
   	//INI_WriteInt("Age",PlayerInfo[playerid][Age]);
    INI_WriteInt("Cash", GetPlayerMoney(playerid));
    INI_WriteInt("Score", GetPlayerScore(playerid));
    INI_WriteInt("Skin",GetPlayerSkin(playerid));
	INI_WriteInt("Kills", killer[playerid]);
    INI_WriteInt("Deaths", died[playerid]);
	//INI_WriteInt("Hospital", PlayerInfo[playerid][Hospital]);
    //INI_WriteInt("Timepalyed",PlayerInfo[playerid][Timeplayed]);
    //INI_WriteString("Ipaddress",PlayerInfo[playerid][Ipaddress]);
    INI_WriteFloat("Savedpositionx", x);
    INI_WriteFloat("Savedpositiony", y);
    INI_WriteFloat("Savedpositionz", z);
    INI_WriteFloat("Savedpositiona", a);
    INI_WriteInt("playersInterior", GetPlayerInterior(playerid));
	INI_WriteInt("playersVworld", GetPlayerVirtualWorld(playerid));
    INI_WriteInt("Admin",PlayerInfo[playerid][Admin]);
    INI_WriteInt("Faction",PlayerInfo[playerid][Faction]);
    INI_WriteInt("Factionrank",PlayerInfo[playerid][Factionrank]);
    //INI_WriteInt("Bankdeposit",PlayerInfo[playerid][Bankdeposit]);
    //INI_WriteInt("Banned",PlayerInfo[playerid][Banned]);
    //INI_WriteString("Banreason",PlayerInfo[playerid][Banreason]);
    //INI_WriteInt("House",PlayerInfo[playerid][House]);
    //INI_WriteInt("Biz",PlayerInfo[playerid][Biz]);
	//INI_WriteInt("Fightstyle",PlayerInfo[playerid][Fightstyle]);
	//INI_WriteInt("Walkstyle", PlayerInfo[playerid][Walkstyle]);
	//INI_WriteInt("TimesArrested", PlayerInfo[playerid][TimesArrested]);
	//INI_WriteInt("Drivinglicense", PlayerInfo[playerid][Drivinglicense]);
	//INI_WriteInt("Flyinglicense", PlayerInfo[playerid][Flyinglicense]);
	//INI_WriteInt("Boatlicense", PlayerInfo[playerid][Boatlicense]);
	//INI_WriteInt("GunLicense", PlayerInfo[playerid][Gunlicense]);
	//INI_WriteInt("Car", PlayerInfo[playerid][Car]);
	//INI_WriteInt("Job", PlayerInfo[playerid][Job]);
	//INI_WriteInt("Earnings", PlayerInfo[playerid][Earnings]);

    INI_Save();
    INI_Close();
    }
    }
    return 1;
}
ive added isplayerconnected to that piece of code which works as far as spawning goes but it now only saves once for you =(
Reply


Messages In This Thread
Saving a file. - by slymatt - 24.07.2011, 14:20
Re: Saving a file. - by Bu$ter - 24.07.2011, 14:26
[No subject] - by slymatt - 24.07.2011, 14:30
Re: Saving a file. - by Finn - 24.07.2011, 15:18
Re: Saving a file. - by slymatt - 24.07.2011, 15:19

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