24.07.2011, 14:07
So,here's the last code I managed to write ,there are no errors when compiling,but there is a problem:
Now the problem is,that the buying dialog shows to some vehicles,but to others it doesn't,so I suposse the error is here:
better said it's at "-400" I think,and if I put "-611" then it doesn't show for any vehilce.
Please help me you don't know how I feel,it's like a step from finishing this system,but that last step I can't do it
pawn Код:
#define MAX_CARS 200
new CarInfo[MAX_CARS][carinfo];
new CarCount = -1;
stock AddBuyableVehicle(Name[],Cost,Float:vx,Float:vy,Float:vz,CarModel)
{
new playerid;
new string[64];
if(!dini_Exists("Owners.ini"))
{
dini_Create("Owners.ini");
}
CarCount ++;
new ID = CarCount;
CarInfo[ID][CarPrice] = Cost;
CarInfo[ID][vX] = vx;
CarInfo[ID][vY] = vy;
CarInfo[ID][vZ] = vz;
CarInfo[ID][Model] = CarModel;
format(Name,strlen(Name) + 10,Name[GetVehicleModel(GetPlayerVehicleID(playerid))-400],Name);
if(strlen(dini_Get("Owners.ini", string)))
{
format(string,sizeof(string),"/Accounts/Owners.ini",CarInfo[ID][CarOwner]);
CarInfo[ID][Owned] = 1;
}
dini_Create(string);
dini_Set(string,"Info:CarInfo[ID][CarOwner]-CarInfo[ID][Model]-Name",CarInfo[ID][CarOwner]);
CarInfo[ID][ForSell] = 1;
CreateVehicle(CarModel,vx,vy,vz,45,0,0,0);
}
stock GetCarID(vehicleid)
{
for(new i=0;i < sizeof(CarInfo);i++)
{
if(CarInfo[i][Model] == vehicleid)
{
return i;
}
}
return 0;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
new vehicleid=GetPlayerVehicleID(playerid);
new ID = GetCarID(vehicleid);
new string[120];
new Name[120];
format(string,sizeof(string),"/Accounts/Owners.ini",CarInfo[ID][CarOwner]);
format(Name,strlen(Name) + 10,Name[GetVehicleModel(GetPlayerVehicleID(playerid))-400],Name);
for(new i;i<MAX_CARS;i++)
{
new cstring[120];
format(cstring,sizeof(cstring),"This car is for sell.Price:%d$",CarInfo[ID][CarPrice]);
if(newstate == PLAYER_STATE_DRIVER && CarInfo[ID][ForSell] == 1) return ShowPlayerDialog(playerid,DIALOG_CFS,DIALOG_STYLE_MSGBOX,"CarInfo",cstring,"Accept","Cancel") && TogglePlayerControllable(playerid,true);
}
if(!strcmp(CarInfo[ID][CarOwner],dini_Get(string,"Info:CarInfo[ID][CarOwner]-CarInfo[ID][Model]-Name"),false))
{
new ystring[120];
format(ystring,sizeof(ystring),"Welcome to your own '%s'",Name);
GameTextForPlayer(playerid,ystring,2500,4);
return 1;
}
else
{
new Float:x,Float:y,Float:z;
new ostring[120];
format(ostring,sizeof(ostring),"This car is owned by:%s",CarInfo[ID][CarOwner]);
GameTextForPlayer(playerid,ostring,2500,4);
SetPlayerPos(playerid,x,y,z + 3);
return 1;
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new Float:x,Float:y,Float:z;
new vehicleid=GetPlayerVehicleID(playerid);
new ID = GetCarID(vehicleid);
new bv;
if(dialogid==DIALOG_CFS)
{
if(response==0) return 1;
if((response==1) && GetPlayerMoney(playerid) < CarInfo[ID][CarPrice]) return SendClientMessage(playerid,COLOR_RED,"You don't have enough money to buy this car") && SetPlayerPos(playerid,x,y,z + 3);
else if((response==1) && GetPlayerMoney(playerid) >= CarInfo[ID][CarPrice])
{
bv = CreateVehicle(GetVehicleModel(GetPlayerVehicleID(playerid)),-1997.3328,290.0271,34.0448,0,0,0,0);
PutPlayerInVehicle(playerid,bv,1);
CarInfo[ID][Owned] = 1;
GivePlayerMoney(playerid,-CarInfo[ID][CarPrice]);
return 1;
}
}
return 1;
}
pawn Код:
format(Name,strlen(Name) + 10,Name[GetVehicleModel(GetPlayerVehicleID(playerid))-400],Name);
Please help me you don't know how I feel,it's like a step from finishing this system,but that last step I can't do it