24.07.2011, 08:27
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I'm currently trying to fix an important bug which can sometimes mess up everything (this is related to Call[Local/Remote]Function and calling public from outside in general), and I guess the impossibly-huge-numbers problem has something to do with that
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Also isn't it possible to fix so you can see standard public functions like: public OnPlayerUpdate(playerid) or public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) ? Because that would be extremely nice to know how fast they are.Edit:
One more thing that would be great is if you can add support for monotoning many scripts at the same time. Like: Profiler_Init("gamemodes/lvdm.amx","filterscripts/test.amx");


