Checkpoints.. [HELP]
#1

My friend (Admantis) made this job script for our script, I do know some scripting myself but I don't know why the checkpoints won't work sometimes ( like when you fail or when you pass )

pawn Код:
public OnPlayerEnterCheckpoint(playerid)
{
    new newcar = GetPlayerVehicleID(playerid);
    if (GetPVarInt(playerid, "QuarryStatus") == 1)
    {
        switch(random(100))
        {
            case 0..49:
            {
                SendClientMessage(playerid, COLOR_WHITE, "[INFO]: You haven't found any diamonds, try digging in another point!");
                switch(random(5))
                {
                    case 0: SetPlayerCheckpoint(playerid, 681.9300,822.4588,-27.2878, 10);
                    case 1: SetPlayerCheckpoint(playerid, 694.9890,842.5770,-27.4996, 10);
                    case 2: SetPlayerCheckpoint(playerid, 718.9802,923.3948,-19.0700, 10);
                    case 3: SetPlayerCheckpoint(playerid, 691.6136,738.6771,-5.8858 , 10);
                    case 4: SetPlayerCheckpoint(playerid, 504.4493,795.1776,-22.2935, 10);
                }
            }
            case 50..99:
            {
                new diamondcount = 2 + random(15);
                SetPVarInt(playerid, "TempDiamonds", diamondcount);
                SetPVarInt(playerid, "QuarryStatus", 2);
                SetPlayerCheckpoint(playerid, 586.0655,870.0052,-42.4973, 3);
                new szstring[128];
                format(szstring, 128, "[INFO]: You digged and found %d diamonds. Return to the base and deliver them.", diamondcount);
                SendClientMessage(playerid, COLOR_WHITE, szstring);
            }
        }
    }
    if (GetPVarInt(playerid, "QuarryStatus") == 2)
    {
        SetPVarInt(playerid, "QuarryStatus", 0);
        SetPVarInt(playerid, "TempDiamonds", 0);
        DisablePlayerCheckpoint(playerid);
        new togive, szs[128], vtr;
        togive = (GetPVarInt(playerid, "TempDiamonds") * 100);
        format(szs, 128, "[INFO]: You have sold %d diamonds for {00FF00}$%d, good job!", GetPVarInt(playerid, "TempDiamonds"), togive);
        GivePlayerPCash(playerid, togive);
        vtr = GetNearestVehicle(playerid, 25);
        SetVehicleToRespawn(vtr);
    }
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Messages In This Thread
Checkpoints.. [HELP] - by Darklom - 24.07.2011, 04:22
Re: Checkpoints.. [HELP] - by MoroDan - 24.07.2011, 09:40
Re: Checkpoints.. [HELP] - by MadeMan - 24.07.2011, 12:16
Re: Checkpoints.. [HELP] - by Darklom - 24.07.2011, 18:12
Re: Checkpoints.. [HELP] - by MoroDan - 24.07.2011, 20:06

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