23.07.2011, 10:28
I will test it soon, thanks. Anyways, I have an idea: what about using GetClosestVehicle and IsPlayerInWater?
I mean
if(GetVehicleModel(GetClosestVehicle(playerid)) == modelid && !IsPlayerInWater(playerid))
this should work I think?
I mean
if(GetVehicleModel(GetClosestVehicle(playerid)) == modelid && !IsPlayerInWater(playerid))
this should work I think?