22.07.2011, 17:52
iam scripting on such an eco-system for quite some time, not that detailed as mauzen suggested, but its working almost decently, nevertheless its a pain in the ass to script that...
the concept of players needed to deliver resources from a factory to another producing facility, so other players (dealers) can /refill their wares there, sounds sweet.
the hierarchy for products are the magic trick imo. like Wood, Oil, Metal, Plastic, and some other shit, could get almost any ware produced.
in short: such an eco system already got confirmed as a brilliant idea - the first server introducing it will make players get really addicted to it
plus, a good side-effect of "real" wares in a server:
delivery-missions will not teach players to ignore announcements like "Babul delivered Aliens from The Big Ear to Creek Shopping Mall", which sounds pretty senseless, but a "Babul delivered 500 Tec-9's from WeaponFactory to Ammunation at Come-A-Lot", which will indeed attract arms dealers to the ammunation...
if some players notice a ware is out of stock soon, they can do some delivery missions (wood/metal/oil?) in advance to make sure that those products are available to produce more of the ware...
the concept of players needed to deliver resources from a factory to another producing facility, so other players (dealers) can /refill their wares there, sounds sweet.
the hierarchy for products are the magic trick imo. like Wood, Oil, Metal, Plastic, and some other shit, could get almost any ware produced.
in short: such an eco system already got confirmed as a brilliant idea - the first server introducing it will make players get really addicted to it

plus, a good side-effect of "real" wares in a server:
delivery-missions will not teach players to ignore announcements like "Babul delivered Aliens from The Big Ear to Creek Shopping Mall", which sounds pretty senseless, but a "Babul delivered 500 Tec-9's from WeaponFactory to Ammunation at Come-A-Lot", which will indeed attract arms dealers to the ammunation...
if some players notice a ware is out of stock soon, they can do some delivery missions (wood/metal/oil?) in advance to make sure that those products are available to produce more of the ware...