<<<<<<<<please help >>>>>>>>>
#4

Quote:
Originally Posted by MA_proking
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so how to do that any alternative
This is from my gm: (I didn't make it)
pawn Код:
//somewhere
public DynUpdateStart(playerid) // Shurty40
{  
    TogglePlayerControllable(playerid, false);
    new string[128];
    format(string, sizeof(string), "~w~Objects~n~~r~Loading");
    GameTextForPlayer(playerid, string, 3000, 6);
    PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
    if(GetPlayerPing(playerid) < 100) { SetTimerEx("DynUpdateEnd", 2000, 0,"e",playerid); }
    else if(GetPlayerPing(playerid) > 100) { SetTimerEx("DynUpdateEnd", 2000, 0,"e",playerid); }
    else if(GetPlayerPing(playerid) > 200) { SetTimerEx("DynUpdateEnd", 2200, 0,"e",playerid); }
    else if(GetPlayerPing(playerid) > 300) { SetTimerEx("DynUpdateEnd", 2700, 0,"e",playerid); }
    else if(GetPlayerPing(playerid) > 500) { SetTimerEx("DynUpdateEnd", 3000, 0,"e",playerid); }
    return 1;
}
and
pawn Код:
public DynUpdateEnd(playerid) // Shurty40
{
    TogglePlayerControllable(playerid, true);
    new string[128];
    format(string, sizeof(string), "~w~Objects~n~~r~Loaded!");
    GameTextForPlayer(playerid, string, 3000, 6);
    PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
    return 1;
}
I think thats what you want ?

Just use

DynUpdateStart(playerid);
Reply


Messages In This Thread
<<<<<<<<please help >>>>>>>>> - by MA_proking - 20.07.2011, 12:53
Re: <<<<<<<<please help >>>>>>>>> - by Jay. - 20.07.2011, 12:57
Re: <<<<<<<<please help >>>>>>>>> - by MA_proking - 20.07.2011, 12:58
Re: <<<<<<<<please help >>>>>>>>> - by Jay. - 20.07.2011, 13:00
Re: <<<<<<<<please help >>>>>>>>> - by MA_proking - 20.07.2011, 13:06
Re: <<<<<<<<please help >>>>>>>>> - by Jay. - 20.07.2011, 13:08
Re: <<<<<<<<please help >>>>>>>>> - by MA_proking - 20.07.2011, 13:09

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