Keep Weapons When Ammo Reaches 0.
#4

Couldn't you save the weapon to a file, and once the ammo runs out. Wait until the player buys more ammo(make that feature) and when he buys the ammo detect if he has that weapon in a file, and if he does use the GivePlayerWeapon function.
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Keep Weapons When Ammo Reaches 0. - by cloudysky - 19.07.2011, 21:38
Re: Keep Weapons When Ammo Reaches 0. - by sleepysnowflake - 19.07.2011, 21:44
Re: Keep Weapons When Ammo Reaches 0. - by [HiC]TheKiller - 19.07.2011, 21:48
Re: Keep Weapons When Ammo Reaches 0. - by Steven82 - 19.07.2011, 21:50
Re: Keep Weapons When Ammo Reaches 0. - by Backwardsman97 - 19.07.2011, 21:57

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