Quote:
Originally Posted by park4bmx
i don't really get how SetPlayerRaceCheckpoint works
i got this
pawn Код:
//my frist checkpoint SetPlayerRaceCheckpoint(playerid,3,1775.46765137,-2593.12890625,12.81182575,0,0,0,10.0); PilotCheckpoint[playerid]=1;
//then when it gets picked up public OnPlayerEnterRaceCheckpoint(playerid) { if(PilotCheckpoint[playerid]==1) { SetPlayerRaceCheckpoint(playerid,3,1474.51684570,-2592.75708008,12.81182575,0,0,0,10.0); PilotCheckpoint[playerid]=2; } if(PilotCheckpoint[playerid]==2) { SetPlayerRaceCheckpoint(playerid,3,1341.51184082,-2620.22851562,61.48181915,0,0,0,10.0); PilotCheckpoint[playerid]=3; } //ETC....
well the proble is that i get the first one and then it goes straight to the last one
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as Vince said, use switch or elseif, or use return 1;
Quote:
Originally Posted by park4bmx
well i know that but let me quote my self
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that wasn't there when I clicked the reply button, sorry.