17.07.2011, 17:37
I think we could just make GetPlayerAmmoType, our own custom function..
why not, make a custom giveplayerweapon to SetPlayerAmmo(playerid, weapon, 0); then call the native giveplayerweapon?
why not, make a custom giveplayerweapon to SetPlayerAmmo(playerid, weapon, 0); then call the native giveplayerweapon?