17.07.2011, 04:05
Ok, if it is not a bug then it is hard to calculate how many ammo the player have, unless you use a timer to get the players' weapon data after giving them weapons.
It'll be better if it is be consistent(add or clear the original bullets a player has), or a GetPlayerAmmoType function is added.
It'll be better if it is be consistent(add or clear the original bullets a player has), or a GetPlayerAmmoType function is added.