About exsplosives
#2

You could use the CreateExplosion function and GetTime. when a player does the command it does GetTime and sets a variable to the time. then the command checks to see if it is 10minutes past the time in the variable.
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Messages In This Thread
About exsplosives - by Setkus - 16.07.2011, 17:13
Re: About exsplosives - by dowster - 16.07.2011, 17:40
AW: About exsplosives - by Nero_3D - 16.07.2011, 18:17
Re: About exsplosives - by Setkus - 16.07.2011, 20:40
Re: About exsplosives - by =WoR=Varth - 17.07.2011, 00:23
Re: About exsplosives - by dowster - 17.07.2011, 02:05
Re: About exsplosives - by Setkus - 17.07.2011, 09:15

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