Quote:
Originally Posted by Ricop522
Estavamos discutindo isso mesmo hoje no useful functions =p
https://sampforum.blast.hk/showthread.php?tid=38965&page=227
pawn Код:
stock SetPlayerPosDelay(delay, playerid, Float:x, Float:y, Float:z, Float:angle, vworld, interior) { if(!IsPlayerConnected(playerid)) return 1; SetPlayerPos(playerid, x, y, z); if(IsPlayerInAnyVehicle(playerid)) SetVehiclePos(GetPlayerVehicleID(playerid), x, y, z); if(delay > 0) { TogglePlayerControllable(playerid, 0); SetTimerEx("SetUnfreeze", delay, false, "i", playerid); } SetPlayerFacingAngle(playerid, angle); SetPlayerVirtualWorld(playerid, vworld); SetPlayerInterior(playerid, interior); SetCameraBehindPlayer(playerid); return 1; }
forward SetUnfreeze(playerid); public SetUnfreeze(playerid) { TogglePlayerControllable(playerid, 1); }
O cara falou que o meu cуdigo nгo funcionava .-. mas ok
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ele estб certo,
este seu cуdigo й inъtel, pois seta a posiзгo do player e se delay for maior que zero fica parado/bloqueado.
o poblema se o cara botar delay 1.
pra min isto й super inъtel.