hooking natives within plugin itself?
#6

That gamemode sdk looks promising on how to resolve the publics problem, but what about overriding / hooking sa-mp natives called from script to route them thru my plugin? i would really need this for some things that i am planning to use with this plugin, otherwise integration with script will be a big mess to override those via pawn.
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Messages In This Thread
hooking natives within plugin itself? - by JernejL - 14.07.2011, 22:44
Re: hooking natives within plugin itself? - by Kyosaur - 14.07.2011, 22:54
Re: hooking natives within plugin itself? - by JernejL - 14.07.2011, 23:12
Re: hooking natives within plugin itself? - by Kyosaur - 14.07.2011, 23:25
Re: hooking natives within plugin itself? - by CyNiC - 15.07.2011, 03:03
Re: hooking natives within plugin itself? - by JernejL - 15.07.2011, 07:31
Re: hooking natives within plugin itself? - by 0x5A656578 - 15.07.2011, 08:37
Re: hooking natives within plugin itself? - by 0x5A656578 - 15.07.2011, 09:28

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