Check if vehicle need flip
#2

pawn Код:
GetVehicleNeedFlip(vehicleid)//return 1 if need, 0 if not
{
    new Float:Quat[2];
    GetVehicleRotationQuat(vehicleid, Quat[0], Quat[1], Quat[0], Quat[0]);
    return (Quat[1] >= 0.60 || Quat[1] <= -0.60);
}
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Messages In This Thread
Check if vehicle need flip - by whitedragon - 14.07.2011, 23:51
Re: Check if vehicle need flip - by CyNiC - 15.07.2011, 03:40

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