hooking natives within plugin itself?
#1

Has anyone succesfuly hooked natives registered by sa-mp to run some custom code inbetween? i have a list of particular natives i need to override for some new math plugin i'm working on.

Additionally, is it possible to register plugin to a public callback or do i really need a ugly mirror-pwn hack script to call my plugin for each onplayerupdate? i noticed that even project shoebill uses pawn-activated plugin publics to execute stuff in plugin, so is there really no better way?
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Messages In This Thread
hooking natives within plugin itself? - by JernejL - 14.07.2011, 22:44
Re: hooking natives within plugin itself? - by Kyosaur - 14.07.2011, 22:54
Re: hooking natives within plugin itself? - by JernejL - 14.07.2011, 23:12
Re: hooking natives within plugin itself? - by Kyosaur - 14.07.2011, 23:25
Re: hooking natives within plugin itself? - by CyNiC - 15.07.2011, 03:03
Re: hooking natives within plugin itself? - by JernejL - 15.07.2011, 07:31
Re: hooking natives within plugin itself? - by 0x5A656578 - 15.07.2011, 08:37
Re: hooking natives within plugin itself? - by 0x5A656578 - 15.07.2011, 09:28

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