The purpose of IsPlayerConnected?
#5

In earlier versions of SA-MP, there was an alleged flaw that you could execute commands if you weren't fully connected to the server, OnPlayerCommandText didn't require a connected player check - but you could execute it remotely. People never got over the 'trend' of doing so.
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The purpose of IsPlayerConnected? - by ||123|| - 13.07.2011, 15:55
Re: The purpose of IsPlayerConnected? - by freshOrange - 13.07.2011, 16:18
Re: The purpose of IsPlayerConnected? - by Kush - 13.07.2011, 16:24
Re: The purpose of IsPlayerConnected? - by ||123|| - 13.07.2011, 16:31
Re: The purpose of IsPlayerConnected? - by Calgon - 13.07.2011, 16:35
Re: The purpose of IsPlayerConnected? - by ||123|| - 13.07.2011, 16:42
Re: The purpose of IsPlayerConnected? - by ||123|| - 14.07.2011, 07:04
Re: The purpose of IsPlayerConnected? - by Kush - 14.07.2011, 07:28
Re: The purpose of IsPlayerConnected? - by ||123|| - 14.07.2011, 07:36
Re: The purpose of IsPlayerConnected? - by Kush - 14.07.2011, 07:49

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