13.07.2011, 15:50
Quote:
If you do learn a little bit about networking you will realise that the statement about "sockets" in your statement makes no sense - a socket is an IP/PORT combination, and is OS agnostic.
As for client-side plugins, we really need a plugin architecture for those too, so clients only install one program and servers can specify which client-side plugins to run, avoiding the need for players to do anything extra. There would need to be security on the system, but that can be done through a central authorisation server. I might have to look in to this actually - it would make vastly better streamers and existing plugins could be fit to it's architecture. It would also mean a better means of distribution of mods etc. |
and for the tcp server and tcp client... do you have a nice link (except ******.com or any other search engines) where some tuts are located about c++ networking?