Manera de caminar.
#6

Por si todavнa no lo has encontrado aquн te lo dejo.

pawn Код:
/*
                                seif_walk - Walking styles by Seif
*/

/*x---------------------------------Important-------------------------------------x*/
//**INCLUDES**//
#include <a_samp>
/*x---------------------------------Defining-------------------------------------x*/
//**DEFINES**//
#define WALK_DEFAULT    0
#define WALK_NORMAL     1
#define WALK_PED        2
#define WALK_GANGSTA    3
#define WALK_GANGSTA2   4
#define WALK_OLD        5
#define WALK_FAT_OLD    6
#define WALK_FAT        7
#define WALK_LADY       8
#define WALK_LADY2      9
#define WALK_WHORE      10
#define WALK_WHORE2     11
#define WALK_DRUNK      12
#define WALK_BLIND      13
//**VARIABLES**//
new walktime[MAX_PLAYERS];
new WalkStyle[MAX_PLAYERS];
//**NATIVES**//
/*
    native SetPlayerWalkingStyle(playerid, style)
    native GetPlayerWalkingStyle(playerid)
*/

/*x---------------------------------CallBacks-------------------------------------x*/
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if (((newkeys & KEY_WALK && newkeys & KEY_UP) || (newkeys & KEY_WALK && newkeys & KEY_DOWN) || (newkeys & KEY_WALK && newkeys & KEY_LEFT) || (newkeys & KEY_WALK && newkeys & KEY_RIGHT))
        || ((oldkeys & KEY_WALK && newkeys & KEY_UP) || (oldkeys & KEY_WALK && newkeys & KEY_DOWN) || (oldkeys & KEY_WALK && newkeys & KEY_LEFT) || (oldkeys & KEY_WALK && newkeys & KEY_RIGHT))
        || ((newkeys & KEY_WALK && oldkeys & KEY_UP) || (newkeys & KEY_WALK && oldkeys & KEY_DOWN) || (newkeys & KEY_WALK && oldkeys & KEY_LEFT) || (newkeys & KEY_WALK && oldkeys & KEY_RIGHT))
        && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
    return Walk_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
}

forward Walk_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);

#define OnPlayerKeyStateChange Walk_OnPlayerKeyStateChange

forward WalkAnim(playerid);
public  WalkAnim(playerid)
{
    new keys, updown, leftright;
    GetPlayerKeys(playerid,keys,updown,leftright);
    if (GetPlayerWalkingStyle(playerid) == WALK_NORMAL)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WALK_player",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WALK_player",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_PED)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WALK_civi",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WALK_civi",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_GANGSTA)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WALK_gang1",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_GANGSTA2)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WALK_gang2",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_OLD)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WALK_old",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WALK_old",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_FAT_OLD)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WALK_fatold",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WALK_fatold",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_FAT)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WALK_fat",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WALK_fat",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_LADY)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WOMAN_walknorm",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WOMAN_walknorm",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_LADY2)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WOMAN_walkbusy",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WOMAN_walkbusy",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_WHORE)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_WHORE2)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WOMAN_walksexy",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WOMAN_walksexy",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_DRUNK)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","WALK_drunk",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","WALK_drunk",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (GetPlayerWalkingStyle(playerid) == WALK_BLIND)
    {
        if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
        {
            KillTimer(walktime[playerid]);
            ApplyAnimation(playerid,"PED","Walk_Wuzi",4.1,1,1,1,1,1);
            walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else ApplyAnimation(playerid,"PED","Walk_Wuzi",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    return 1;
}

stock SetPlayerWalkingStyle(playerid, style)
{
    WalkStyle[playerid] = style;
}

stock GetPlayerWalkingStyle(playerid)
{
    return WalkStyle[playerid];
}
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Messages In This Thread
Manera de caminar. - by arturo clark - 12.07.2011, 08:15
Re: Manera de caminar. - by [L3th4l] - 12.07.2011, 08:27
Re: Manera de caminar. - by arturo clark - 12.07.2011, 08:47
Respuesta: Manera de caminar. - by Code8976Man - 12.07.2011, 09:11
Re: Manera de caminar. - by arturo clark - 12.07.2011, 09:17
Respuesta: Manera de caminar. - by FunFuckFeel - 13.07.2011, 00:52

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