12.07.2011, 20:55
Thanks for your answers, guys!
I also dont think pvars are good, as they would slow down everything a lot, and remotefunctions also would be much slower than normal variables, and i got lots of variables, so this would probably make the script unuseable.
Including the includes after defining the variables sounds good, I already do this in the main gamemode, dont know why I didnt thought about this earlier. It might just get a bit messy if there are tons of includes depending on each other and other includes, but for my needs this should do it perfectly and Im already working to reduce cross references as good as possible, thanks.
I also dont think pvars are good, as they would slow down everything a lot, and remotefunctions also would be much slower than normal variables, and i got lots of variables, so this would probably make the script unuseable.
Including the includes after defining the variables sounds good, I already do this in the main gamemode, dont know why I didnt thought about this earlier. It might just get a bit messy if there are tons of includes depending on each other and other includes, but for my needs this should do it perfectly and Im already working to reduce cross references as good as possible, thanks.