11.07.2011, 18:23
Quote:
You put both of them under OnPlayerDeath? if so, that's dumb, because no matter what... the variable will return to 0. If not, then tell me where the Killspree[playerid] = 0; is standing.
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pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
new playerscore;
new string[128];
new playername[MAX_PLAYER_NAME];
Killspree[killerid]++;
Killspree[playerid]=0;
And yes, it may be dumb but I am dumb in this matter. so if you could help out it's all apreciated.
Thanks.