#4

it seems to be a bad scripted anti-fall-off-bike feature. check your OnPlayerStateChange() callback, and look out for any SetPlayerPos(playerid ,its obvious that the setplayerpos gets called when you change your player_state at high speeds - to detect that, there shold be some sort of speed-calculation. most prolly using the GetVehicleVelocity() function...
as soon you spotted the line which sets the playerid's position, simply //comment it out, and maybe add a GameTextForPlayer(playerid,"plop",5,1000);
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Messages In This Thread
Bug? - by Nenad - 09.07.2011, 07:41
Re: Bug? - by Kush - 09.07.2011, 07:43
Re: Bug? - by Nenad - 09.07.2011, 07:56
Re: Bug? - by Babul - 09.07.2011, 12:15
Re: Bug? - by Nenad - 10.07.2011, 12:19
Re: Bug? - by Nenad - 10.07.2011, 13:24
Re: Bug? - by Kush - 10.07.2011, 15:43
Re: Bug? - by grand.Theft.Otto - 10.07.2011, 16:14
Re: Bug? - by Nenad - 11.07.2011, 06:33
Re: Bug? - by Nenad - 13.07.2011, 07:00
Re: Bug? - by Nenad - 15.07.2011, 07:10
Re: Bug? - by Kush - 15.07.2011, 07:29
Re: Bug? - by Nenad - 15.07.2011, 11:22
Re: Bug? - by Kush - 16.07.2011, 20:02
Re: Bug? - by Nenad - 20.07.2011, 15:35
Re: Bug? - by Nenad - 21.07.2011, 10:05

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