08.07.2011, 00:03
pawn Код:
//
// Keeps the in game time synced to the server's time and
// draws the current time on the player's hud using a textdraw/
// (1 minute = 1 minute real world time)
//
// Kye 2009
#include <a_samp>
#include <Dini>
#pragma tabsize 0
//--------------------------------------------------
new Text:txtTimeDisp;
new hour, minute;
new timestr[32];
forward UpdateTime();
//--------------------------------------------------
public UpdateTime()
{
gettime(hour, minute);
format(timestr,32,"%02d:%02d",hour,minute);
TextDrawSetString(txtTimeDisp,timestr);
SetWorldTime(hour);
new x=0;
while(x!=MAX_PLAYERS) {
if(IsPlayerConnected(x) && GetPlayerState(x) != PLAYER_STATE_NONE) {
SetPlayerTime(x,hour,minute);
}
x++;
}
}
//--------------------------------------------------
public OnGameModeInit()
{
// Init our text display
txtTimeDisp = TextDrawCreate(605.0,25.0,"00:00");
TextDrawUseBox(txtTimeDisp, 0);
TextDrawFont(txtTimeDisp, 3);
TextDrawSetShadow(txtTimeDisp,0); // no shadow
TextDrawSetOutline(txtTimeDisp,2); // thickness 1
TextDrawBackgroundColor(txtTimeDisp,0x000000FF);
TextDrawColor(txtTimeDisp,0xFFFFFFFF);
TextDrawAlignment(txtTimeDisp,3);
TextDrawLetterSize(txtTimeDisp,0.5,1.5);
UpdateTime();
SetTimer("UpdateTime",1000 * 60,1);
if(!fexist("dinheiro.ini")) dini_Create("dinheiro.ini");
if(!fexist("score.ini")) dini_Create("score.ini");
if(!fexist("Weapon.ini")) dini_Create("Weapon.ini");
return 1;
}
//--------------------------------------------------
public OnPlayerSpawn(playerid)
{
TextDrawShowForPlayer(playerid,txtTimeDisp);
gettime(hour, minute);
SetPlayerTime(playerid,hour,minute);
if(dini_Isset("Weapon.ini",PlayerName(playerid))) GivePlayerWeapon(playerid,dini_Int("Weapon.ini",PlayerName(playerid)));
return 1;
}
//--------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
TextDrawHideForPlayer(playerid,txtTimeDisp);
return 1;
}
//--------------------------------------------------
public OnPlayerConnect(playerid)
{
if(dini_Isset("dinheiro.ini",PlayerName(playerid))) GivePlayerMoney(playerid,dini_Int("dinheiro.ini",PlayerName(playerid)));
if(dini_Isset("score.ini",PlayerName(playerid))) SetPlayerScore(playerid,dini_Int("score.ini",PlayerName(playerid)));
gettime(hour, minute);
SetPlayerTime(playerid,hour,minute);
return 1;
}
public OnPlayerDisconnect(playerid)
{
dini_IntSet("dinheiro.ini",PlayerName(playerid),GetPlayerMoney(playerid));
dini_IntSet("score.ini",PlayerName(playerid),GetPlayerScore(playerid));
dini_IntSet("Weapon.ini",PlayerName(playerid),GetPlayerWeapon(playerid));
return 1;
}
stock PlayerName(playerid)
{
new Name[MAX_PLAYERS];
GetPlayerName(playerid, Name, sizeof(Name));
return Name;
}
//--------------------------------------------------
