06.07.2011, 21:18
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Последний раз редактировалось Gryphus One; 31.07.2011 в 18:47.
)
Another interesting addition regarding the KMM could be to assign a higher KMM to walking weapons (like Deagle, pump shotgun, Spaz and MP5) over running weapons (like Uzi, Tec9 and sawnoff): many people like walking weapons, but using them in servers that have both kinds of weapons is usually a disadvantage because it's harder to kill with ww when everyone else is using rw, so almost everyone ends up using rw in those servers, reducing the variety of the weapons used. Those people who like ww explain the success of San Fierro Rumble, a server based solely on ww, but I don't like to remove rw from servers because it's another thing that goes against the variety of the game (and it's variety indeed one of the main things that make Samp such a great game), so increasing the KMM of ww would encourage some players to use those weapons while others using rw, and thus would bring more variety to the game.