[FilterScript] Kill Streak
#6

Quote:
Originally Posted by Lorenc_
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I'm going to make a tactical nuke that is more realistic than any others? It is possible buddy.

Prehaps change the:
pawn Код:
if(GetPlayerScore(killerid) == 20)
to
pawn Код:
if(kills[killerid] == 20)
If you don't want it to bug with someones server.

pawn Код:
new Text3D:label25[MAX_PLAYERS];
new Text3D:label3[MAX_PLAYERS];
new Text3D:label4[MAX_PLAYERS];
new Text3D:label5[MAX_PLAYERS];
new Text3D:label7[MAX_PLAYERS];
new Text3D:label10[MAX_PLAYERS];
new Text3D:label13[MAX_PLAYERS];
new Text3D:label16[MAX_PLAYERS];
new Text3D:label20[MAX_PLAYERS];
new Text3D:label30[MAX_PLAYERS];
So this is how many bytes this would use:

(500 * 4) * 10 = 20000

Thats fairly huge, I advise to use one label then just update it with Update3DTextLabelText

Inside the Nuke() timer I found this: SetTimer("Nend",5000,0);

Thats just another timer which isn't needed, delete it lol


Anyway back to it, looks awesome. Will be fun for people that need this
Thanks man
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Messages In This Thread
Kill Streak - by SpiderWalk - 05.07.2011, 23:29
Re: Kill Streak - by Fool - 05.07.2011, 23:32
Re: Kill Streak - by SpiderWalk - 05.07.2011, 23:33
Re : Kill Streak - by Alvin007 - 05.07.2011, 23:54
Re: Kill Streak - by Lorenc_ - 05.07.2011, 23:55
Re: Kill Streak - by SpiderWalk - 06.07.2011, 09:39
Re: Kill Streak - by !!--Ryder_RO--!! - 06.07.2011, 09:42
Re: Kill Streak - by SpiderWalk - 06.07.2011, 09:43
Re: Kill Streak - by SpiderWalk - 09.07.2011, 15:09
Re: Kill Streak - by Donya - 09.07.2011, 17:41

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