05.07.2011, 23:55
I'm going to make a tactical nuke that is more realistic than any others? It is possible buddy.
Prehaps change the:
to
If you don't want it to bug with someones server.
So this is how many bytes this would use:
(500 * 4) * 10 = 20000
Thats fairly huge, I advise to use one label then just update it with Update3DTextLabelText
Inside the Nuke() timer I found this: SetTimer("Nend",5000,0);
Thats just another timer which isn't needed, delete it lol
Anyway back to it, looks awesome. Will be fun for people that need this
Prehaps change the:
pawn Код:
if(GetPlayerScore(killerid) == 20)
pawn Код:
if(kills[killerid] == 20)
pawn Код:
new Text3D:label25[MAX_PLAYERS];
new Text3D:label3[MAX_PLAYERS];
new Text3D:label4[MAX_PLAYERS];
new Text3D:label5[MAX_PLAYERS];
new Text3D:label7[MAX_PLAYERS];
new Text3D:label10[MAX_PLAYERS];
new Text3D:label13[MAX_PLAYERS];
new Text3D:label16[MAX_PLAYERS];
new Text3D:label20[MAX_PLAYERS];
new Text3D:label30[MAX_PLAYERS];
(500 * 4) * 10 = 20000
Thats fairly huge, I advise to use one label then just update it with Update3DTextLabelText
Inside the Nuke() timer I found this: SetTimer("Nend",5000,0);
Thats just another timer which isn't needed, delete it lol
Anyway back to it, looks awesome. Will be fun for people that need this