05.07.2011, 15:00
****** is right, though I don't think much people have remapped it, to be sure, you can do ~k~ in the GameText function so the player knows which button to press;
EG:
As far as I know this looks at how the player has mapped that key.
EG:
pawn Код:
GameTextForPlayer(playerid, "Press ~k~~KEY_SECONDARY_ATTACK~ to enter interiors" , 5000, 3 );