[Include] PlayerName
#14

Quote:
Originally Posted by Hiddos
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This would still mean a shitload of 'overused' cells. What would be more efficient? To create one string with 24 cells ONLY when you need to retrieve a name OR having x* strings with 24 cells ALL the time, meaning they're 99.9% of the time useless?

* Whatever MAX_PLAYERS is defined as.
do not create extra lines!
pawn Code:
new str[128]; //Overused cells
GetPlayerName(playerid, str, MAX_PLAYER_NAME);
format(str, 128, "Hi %s!", str);
SendClientMessage(playerid, 0xFFFFFFAA, str);
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Messages In This Thread
PlayerName - by Kwarde - 04.07.2011, 19:51
Re: PlayerName - by XpDeviL - 04.07.2011, 19:54
AW: PlayerName - by Forbidden - 04.07.2011, 20:10
Re: AW: PlayerName - by iPLEOMAX - 04.07.2011, 20:23
Re: PlayerName - by Kwarde - 04.07.2011, 20:29
Re: PlayerName - by FireCat - 04.07.2011, 20:42
Re: PlayerName - by Kwarde - 04.07.2011, 20:45
Re: PlayerName - by legodude - 05.07.2011, 09:34
Re: PlayerName - by Kwarde - 05.07.2011, 12:23
Re: PlayerName - by juraska - 05.07.2011, 13:46
Re: PlayerName - by SmileyForCheat - 05.07.2011, 13:49
Re: PlayerName - by Stepashka - 05.07.2011, 13:57
Re: PlayerName - by Hiddos - 05.07.2011, 14:01
Re: PlayerName - by Stepashka - 05.07.2011, 14:06
Re: PlayerName - by Hiddos - 05.07.2011, 16:01
Re: PlayerName - by System64 - 05.07.2011, 17:03
Re: PlayerName - by SPAWN_METAL - 05.07.2011, 17:45

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