05.07.2011, 03:39
You will not need it, since the variables are now globally created. You will need to increase them though, which I failed to do by my last post. The end result should look like this:
pawn Код:
public OnPlayerRequestSpawn(playerid)
{
if ((Count1 > Count2) && GetPlayerTeam(playerid) == TEAM_TERRORIST)
{
GameTextForPlayer(playerid, "~r~This team is full!", 600, 5);
PlayerPlaySound(playerid,1055,0, 0, 0);
return 0;
}
else if((Count2 < Count1) && GetPlayerTeam(playerid) == TEAM_KOPASSUS)
{
GameTextForPlayer(playerid, "~r~This team is full!", 600, 5);
PlayerPlaySound(playerid,1055,0, 0, 0);
return 0;
}
SetPlayerToTeamColour(playerid);
if( GetPlayerTeam( playerid ) == TEAM_KOPASSUS ) Count1++;
else if( GetPlayerTeam( playerid ) == TEAM_TERRORIST ) Count2++;
return 1;
}