Help with dialog
#2

Indent your code.

pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == twentyforshop)
    {
        if(!response)
        {
            return 1;
        }
        switch(listitem)
        {
            case 0:
            {
                if(GetPlayerMoney(playerid) <= 1499)
                {
                    SendClientMessage(playerid, 0xA9A9A9AA, "|_24/7 Purchase Failed_|");
                    SendClientMessage(playerid, COLOR_ERROR, "You cannot afford to buy a Chainsaw ($2000)");
                    return 1;
                }
                GivePlayerMoney(playerid,-1500);
                SendClientMessage(playerid, 0xA9A9A9AA, "|_24/7 Purchase_|");
                SendClientMessage(playerid, 0x00C7FFAA, "You have bought a Chainsaw. You were charged $1500");
                GivePlayerWeapon(playerid,9,1);
            }
            case 1:
            {
                if(GetPlayerMoney(playerid) <= 4)
                {
                    SendClientMessage(playerid, 0xA9A9A9AA, "|_24/7 Purchase Failed_|");
                    SendClientMessage(playerid, COLOR_ERROR, "You cannot afford to buy flowers ($5)");
                    return 1;
                }
                GivePlayerMoney(playerid,-5);
                SendClientMessage(playerid, 0xA9A9A9AA, "|_24/7 Purchase_|");
                SendClientMessage(playerid, 0x00C7FFAA, "You have bought flowers. You were charged $5");
                GivePlayerWeapon(playerid,14,1);
            }
            case 2:
            {
                if(GetPlayerMoney(playerid) <= 99)
                {
                    SendClientMessage(playerid, 0xA9A9A9AA, "|_24/7 Purchase Failed_|");
                    SendClientMessage(playerid, COLOR_ERROR, "You cannot afford to buy a Baseball Bat ($100)");
                    return 1;
                }
                GivePlayerMoney(playerid,-100);
                SendClientMessage(playerid, 0xA9A9A9AA, "|_24/7 Purchase_|");
                SendClientMessage(playerid, 0x00C7FFAA, "You have bought a Baseball Bat. You were charged $100");
                GivePlayerWeapon(playerid,5,1);
            }
            case 3:
            {
                if(GetPlayerMoney(playerid) <= 19)
                {
                    SendClientMessage(playerid, 0xA9A9A9AA, "|_24/7 Purchase Failed_|");
                    SendClientMessage(playerid, COLOR_ERROR, "You cannot afford to buy Beer ($20)");
                    return 1;
                }
                GivePlayerMoney(playerid,-20);
                SendClientMessage(playerid, 0xA9A9A9AA, "|_24/7 Purchase_|");
                SendClientMessage(playerid, 0x00C7FFAA, "You have bought Beer. You were charged $20");
                new Float:beerhealth;
                GetPlayerHealth(playerid,beerhealth);
                if(beerhealth <=95)
                {
                    SetPlayerHealth(playerid,beerhealth+5);
                }
                case 4:
                {
                    if(GetPlayerMoney(playerid) <= 999)
                    {
                        SendClientMessage(playerid, 0xA9A9A9AA, "|_24/7 Purchase Failed_|");
                        SendClientMessage(playerid, COLOR_ERROR, "You cannot afford to buy a Wallet ($1000)");
                        return 1;
                    }
                    if(HasWallet[playerid] >= 1)
                    {
                        SendClientMessage(playerid, 0xA9A9A9AA, "|_24/7 Purchase Failed_|");
                        SendClientMessage(playerid, COLOR_ERROR, "You already have a Wallet");
                    }
                    GivePlayerMoney(playerid,-1000);
                    SendClientMessage(playerid, 0xA9A9A9AA, "|_24/7 Purchase_|");
                    SendClientMessage(playerid, 0x00C7FFAA, "You have bought a Wallet. You were charged $1000");
                    SendClientMessage(playerid, 0x00C7FFAA, "You can be robbed upto 3 times and not loose any cash");
                    HasWallet[playerid] =3;
                }
                case 5:
                {
                    if(GetPlayerMoney(playerid) <= 499)
                    {
                        SendClientMessage(playerid, 0xA9A9A9AA, "|_24/7 Purchase Failed_|");
                        SendClientMessage(playerid, COLOR_ERROR, "You cannot afford to buy a Parachute ($500)");
                        return 1;
                    }
                    GivePlayerMoney(playerid,-500);
                    SendClientMessage(playerid, 0xA9A9A9AA, "|_24/7 Purchase_|");
                    SendClientMessage(playerid, 0x00C7FFAA, "You have bought a Parachute. You were charged $500");
                    GivePlayerWeapon(playerid,46,1);
                }
                case 6:
                {
                    if(GetPlayerMoney(playerid) <= 3999)
                    {
                        SendClientMessage(playerid, 0xA9A9A9AA, "|_24/7 Purchase Failed_|");
                        SendClientMessage(playerid, COLOR_ERROR, "You cannot afford to buy some rope ($4000)");
                        return 1;
                    }
                    if(gotRope[playerid] == 1)
                    {
                        SendClientMessage(playerid, 0xA9A9A9AA, "|_24/7 Purchase Failed_|");
                        SendClientMessage(playerid, 0x00C7FFAA, "You already have some rope.");
                    }
                    GivePlayerMoney(playerid,-4000);
                    SendClientMessage(playerid, 0xA9A9A9AA, "|_24/7 Purchase_|");
                    SendClientMessage(playerid, 0x00C7FFAA, "You have bought some rope. You were charged $4000");
                    gotRope[playerid] =1;
                }
                case 7:
                {
                    if(GetPlayerMoney(playerid) <= 999)
                    SendClientMessage(playerid, 0xA9A9A9AA, "|_24/7 Purchase Failed_|");
                    SendClientMessage(playerid, COLOR_ERROR, "You cannot afford to buy a pair of rusty sissors. ($1000)");
                    return 1;
                }
                GivePlayerMoney(playerid,-1000);
                SendClientMessage(playerid, 0xA9A9A9AA, "|_24/7 Purchase_|");
                SendClientMessage(playerid, 0x00C7FFAA, "You have bought rusty sissors.. You were charged $1000");
                gotSissors[playerid] =1;
                return 1;
            }
        }
    }
Do you see the problem now?
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Messages In This Thread
Help with dialog - by [MKD]Max - 03.07.2011, 20:22
Re: Help with dialog - by MadeMan - 03.07.2011, 20:33
Re: Help with dialog - by [MKD]Max - 03.07.2011, 20:41
Re: Help with dialog - by MadeMan - 03.07.2011, 20:41
Re: Help with dialog - by [MKD]Max - 03.07.2011, 20:50

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