Detecting if player click a key.
#5

Ah yes, sorry about that. You will need to use the KEY_AIM definition.

Note, that it's not defined by SA:MP includes (for some reason), so you'll need to manually do it yourself.
pawn Код:
#define KEY_AIM      (128) // According to Wiki
EDIT: Vince may be right, I heard about keys having different values while on foot/in a vehicle. Use his suggestion.
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Messages In This Thread
Detecting if player click a key. - by Madsen - 03.07.2011, 19:30
Re: Detecting if player click a key. - by Bakr - 03.07.2011, 19:31
Re: Detecting if player click a key. - by Madsen - 03.07.2011, 19:34
Re: Detecting if player click a key. - by Vince - 03.07.2011, 19:36
Re: Detecting if player click a key. - by Bakr - 03.07.2011, 19:37
Re: Detecting if player click a key. - by MadeMan - 03.07.2011, 19:56
Re: Detecting if player click a key. - by Bakr - 03.07.2011, 20:00
Re: Detecting if player click a key. - by Madsen - 03.07.2011, 21:41

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