03.07.2011, 14:35
Quote:
I fixed it somehow by putting the textdraw as the first creating.
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pawn Код:
new Text:InfoBoxDraw[MAX_PLAYERS] = {Text:INVALID_TEXT_DRAW,...}; // (located at top of script)
I fixed it somehow by putting the textdraw as the first creating.
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new Text:InfoBoxDraw[MAX_PLAYERS] = {Text:INVALID_TEXT_DRAW,...}; // (located at top of script)