03.07.2011, 10:18
What about the Java memory leaks and the common ram spikes?
I assume the Java runs on the server which innitially shouldn't pose a problem, since they are super computers.
If not, please read the following:
Java is known for it's object orientated programming and easy DOM functions.
But there is a huge fail in Java. The system that makes it all easy often makes a mistake causing RAM memory to be taken massively. Now in small appplications this should be barely noticable.
However, considering the idea of writing gamemodes in java, I suppose this message should be said.
For those who know the game Minecraft, they might experienced this issue many times.
Minecraft, a file of barely 200mb can take up to 1,5gb ram due these leaks. (In heavy use).
Now any sane mind knows this is happening because of the DOM functions that create the visual effects.
3D, explosions, damage, destroying blocks 'and computer intelligence'.
Now I assume javascript doesn't execute the visual effects but still the original game engine, so that wouldn't pose a problem.
Because java keeps running a leak can be very dangerous. Please, for your own regard and server computer safety, learn how to java properly before starting using this plugin.
This means you must be able to track down leaks and recognize them.
Try to avoid RAM taking functions, even if it increases the complexity of the codes.
=====
This is a great plugin. I'd rather use this than the PWN system that is in place now.
It adds a lot to understandability to objects ingame and adds a new dimension to newly started scripters.
I haven't seen the plugin its source, but I surely hope it is commented through.
Something like this is worth viewing!
I assume the Java runs on the server which innitially shouldn't pose a problem, since they are super computers.
If not, please read the following:
Java is known for it's object orientated programming and easy DOM functions.
But there is a huge fail in Java. The system that makes it all easy often makes a mistake causing RAM memory to be taken massively. Now in small appplications this should be barely noticable.
However, considering the idea of writing gamemodes in java, I suppose this message should be said.
For those who know the game Minecraft, they might experienced this issue many times.
Minecraft, a file of barely 200mb can take up to 1,5gb ram due these leaks. (In heavy use).
Now any sane mind knows this is happening because of the DOM functions that create the visual effects.
3D, explosions, damage, destroying blocks 'and computer intelligence'.
Now I assume javascript doesn't execute the visual effects but still the original game engine, so that wouldn't pose a problem.
Because java keeps running a leak can be very dangerous. Please, for your own regard and server computer safety, learn how to java properly before starting using this plugin.
This means you must be able to track down leaks and recognize them.
Try to avoid RAM taking functions, even if it increases the complexity of the codes.
=====
This is a great plugin. I'd rather use this than the PWN system that is in place now.
It adds a lot to understandability to objects ingame and adds a new dimension to newly started scripters.
I haven't seen the plugin its source, but I surely hope it is commented through.
Something like this is worth viewing!