02.07.2011, 06:51
(
Последний раз редактировалось [HiC]TheKiller; 02.07.2011 в 07:30.
)
You could always do this
pawn Код:
new sCar[MAX_PLAYERS];
pawn Код:
if(!strcmp(cmdtext, "/scar", false, 5))
{
if(!strlen(cmdtext[5]) return SendClientMessage(playerid, red, "Usage: /scar [Model ID]");
new veh = strval(cmdtext[5]);
if(veh < 400 || veh > 611) return SendClientMessage(playerid, red, "ERROR: Invalid Vehicle Model");
new Float:x, Float:y, Float:z, Float:a;
GetPlayerPos(playerid, x,y,z); GetPlayerFacingAngle(playerid, a);
sCar[playerid] = CreateVehicle(veh, x,y,z, a, -1, -1, -1);
return 1;
}
pawn Код:
public OnVehicleDeath(vehicleid)
{
for(new x; x<MAX_PLAYERS; x++)
{
if(sCar[x] != 0) continue;
if(sCar[x] == vehicleid)
{
DestroyVehicle(vehicleid);
break;
}
}
return 1;
}