Radar
#13

Quote:
Originally Posted by Ricop522
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pawn Code:
#define Vagos 1

//
public OnPlayerConnect()
{
    for(new i = 0; i < MAX_PLAYERS; i++) {
        if(GetPlayerTeam(i) == Vagos) SetPlayerMarkerForPlayer(playerid, i, 0xFFFF00FF);
    }  
    return 1;
}
Thanks, but i dont use teams like that, i only put players in teams with SetPlayerTeam(playerid, 1); when read the userfile

like this
pawn Code:
public OnPlayerSpawn(playerid)
{
    if(Member[playerid] == 1)
    {
        if(Member[playerid] > 0) PutPlayerInGroup(playerid, Member[playerid]);
        if(Member[playerid] != 1) PutPlayerInGroup(playerid, Member[playerid]);
        SetPlayerColor(playerid,COLOR_GREY);
        SetPlayerTeam(playerid, 1);
        SetPlayerSkin(playerid, 255);
        SetPlayerPos(playerid, 1607.7803,1169.4840,14.2188);
        GivePlayerWeapon(playerid,36,60); //HS Rocket Launcher **
        GivePlayerWeapon(playerid,27,100); //Combat Shotgun
        GivePlayerWeapon(playerid,30,200); //AK-47
        SendClientMessage(playerid,COLOR_GREY,"Combat Team: Airwolves.");
    }
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Messages In This Thread
Radar - by cruising - 29.06.2011, 18:19
Re: Radar - by Vince - 29.06.2011, 18:20
Re: Radar - by cruising - 29.06.2011, 18:24
Re: Radar - by Shadoww5 - 29.06.2011, 21:48
Re: Radar - by cruising - 30.06.2011, 07:39
Re: Radar - by Shadoww5 - 30.06.2011, 12:56
Re: Radar - by cruising - 30.06.2011, 15:00
Re: Radar - by Sasino97 - 30.06.2011, 15:52
Re: Radar - by cruising - 30.06.2011, 16:09
Re: Radar - by Shadoww5 - 30.06.2011, 23:53
Re: Radar - by Ricop522 - 01.07.2011, 00:31
Re: Radar - by cruising - 01.07.2011, 00:40
Re: Radar - by cruising - 01.07.2011, 00:42
Re: Radar - by PCheriyan007 - 01.07.2011, 00:52
Re: Radar - by BigETI - 01.07.2011, 05:35
Re: Radar - by cruising - 01.07.2011, 09:52
Re: Radar - by BigETI - 01.07.2011, 10:23
Re: Radar - by cruising - 01.07.2011, 10:31

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